Assign rolled ability scores based on the recommendations for quick class building given in the Player's Handbook (PHB).
Usage
class_block(
class = NULL,
score_method = "4d6",
scores_rolled = FALSE,
scores_df = NULL,
quiet = FALSE
)
Arguments
- class
(character) name of character class (supported classes returned by `dnd_classes()`). Also supports "random" and will randomly select a supported class
- score_method
(character) preferred method of rolling for ability scores "4d6", "3d6", or "1d20" ("d20" also accepted synonym of "1d20"). Only values accepted by `ability_scores()` are accepted here
- scores_rolled
(logical) whether ability scores have previously been rolled (via `ability_scores()`). Defaults to FALSE
- scores_df
(dataframe) if 'scores_rolled' is TRUE, the name of the dataframe object returned by `ability_scores()`
- quiet
(logical) whether to print warnings if the total score is very low or one ability score is very low
Examples
# Can roll up a new character of the desired class from scratch
class_block(class = "wizard", score_method = "4d6")
#> Total score low. Consider re-rolling?
#> At least one ability very low. Consider re-rolling?
#> ability score
#> 1 STR 13
#> 2 DEX 12
#> 3 CON 14
#> 4 INT 14
#> 5 WIS 8
#> 6 CHA 6
# Or you can roll separately and then create a character with that dataframe
my_scores <- ability_scores(method = "4d6")
class_block(class = "fighter", scores_rolled = TRUE, scores_df = my_scores)
#> ability score
#> 1 STR 15
#> 2 DEX 14
#> 3 CON 12
#> 4 INT 9
#> 5 WIS 11
#> 6 CHA 10